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Hyper dragon ball z challenge mode
Hyper dragon ball z challenge mode









hyper dragon ball z challenge mode

I would love to see this come out great, because we really do need a solid 2d fighter in the DBZ franchise.Įdit 4/14: It also seems completely impossible to up-back out of SSJ Goku's cr. For the amount of aerial movement going on, I think it would be much better to either open up the screen space or scale the characters down. I can't really see the point in using them over a medium attack in many cases.ĥ. In their current state, they feel incongruously sluggish. I would recommend that light moves (jabs, shorts) be made faster. He's obviously just a gag character with little to no chance of winning, but it's still quite frustrating to fight against.Ĥ. Satan's tendency to roll out of every attack really becomes annoying. I would recommend a single Saibaman, with a larger (but still smaller than the rest of the cast) hitbox.ģ. The tiny hitboxes are very frustrating, especially considering how many of them there are. HCB+K Lvl3 Hyper Rush Power Mode - Justice Mode d,d+MP+MK Lvl2. If there's trepidation regarding running with buttons, Skullgirls has a good implementation of this.Ģ. Hyper DBZ print-friendly move list Key Legend: Directions f F f,f f,F df d D db b. This will make it a lot easier to maneuver around the screen. You guys may have considered and rejected this, but I would really recommend the inclusion of a button combination for dashing/air dashing. I also have some experience with fighting games and I think I can offer some insight here.ġ. May be played with up to six players World Tournament: Challenge the world to see who is. Direction/ Direction: For Instance, Down/Back, Forward/Up. The longer you hold A, the more powerful your Super Ki Blast. I hope you guys don't mind if I offer some criticism. Giant-Boss mode: Players face giant bosses such as Great Ape Vegeta. It is performed by pressing Down, Back, Forward, A. Plus, this game understood that outfits from the story need to be available as well: of course every game needs to have Goku with his "pre-Cell Game" "cool days" clothes just like this game allows!

hyper dragon ball z challenge mode

But seeing the animation where Vegeta arrives in his space pod, it makes me think "of course in any game, the animation when you lose a battle with Saiyan Saga Vegeta should be him calling his ship and painfully climbing in to fly off the battlefield" and things like that.Īll animations, special moves, battle stances, provocation, from the beginning to the end of every fight, should be taken from the original material at all times, every single intro, win pose or "Continue" screen should remind you of "right, I've seen that during this scene of the original story! This is exactly who that character is!" This was sometimes the case, such as Trunks winning in Raging Blast where he performed that "get my sword back in to my back" move that he did right after testing Goku.

hyper dragon ball z challenge mode

and their animations should ALL be taken from moments of the story. For every character, there's a moment where they won, a moment where they were ready to fight, a moment where they lose. Mugen Hyper Dragonball Z Son Goku Z2 what I've seen, this game has something important that most Dragon Ball games lack: constantly refering to things the characters said or did.











Hyper dragon ball z challenge mode